![]() ![]() * showeffects - Prints out information for every viewer effect that is received. * findtexture - Checks if a specified texture is currently visible on a specified face. * gridlayer - Downloads all of the layer chunks for the grid object map * gridmap - Downloads all visible information about the grid map * moveto - Moves the avatar to the specified global position using simulator autopilot. * regioninfo - Prints out info about all the current region WARNING: This command will destroy your existing profile! Usage: cloneprofile * cloneprofile - Clones another avatars profile as closely as possible. * exportoutfit - Exports an avatars outfit to an xml file. * findsim - Searches for a simulator and returns information about it. * primregex - Find prim by text predicat. ![]() (Пример: say (optional channel) whatever) Пример: joingroup GroupName | joingroup UUID GroupId (Usage: load AssemblyNameWithoutExtension) * md5 - Creates an MD5 hash from a given password. * attachments - Prints a list of the currently known agent attachments * backuptext - Backup inventory to a folder on your hard drive. * dilation - Shows time dilation for current sim. * stats - Provide connection figures and statistics * exportparticles - Reverse engineers a prim with a particle system to an LSL script. (usage: follow ) No target = stop, use follow me to have it follow you. * importoutfit - Imports an appearance from an xml file. You can easily right-click its name and copy the UUID.Client accept teleport lures from master and group members. You MAY be able to right-click the name of the texture file and copy the UUID but if not, simply close all the open windows, and then go to your inventory to search for the name of the texture file used. ![]() A second window will open up, where you will be able to see the name of the texture used. Then, click the texture box (the left one) in the edit window. I've made things too and can't remember which textures I used, so here's what I do (minus the UUID parts.) Just rez the object, right-click to edit it, click the Texture tab in the Edit window, choose the select texture option and then click on the object, in the individual area which has the texture you're looking for. On the other hand, if you created this piece, you will also own the textures in your inventory. That person will have the UUID of the texture you're looking for, which you can then use in your project. It sounds like the simplest way to do this would be to contact the original creator of the object to assist you. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |